[Article] - Tom Clancy Ghost Recon : Future Soldier


Tom Clancy's Ghost Recon: Future Soldier is a third-person tactical shooter video game published by Ubisoft and was released for the PlayStation 3 and Xbox 360 consoles on May 22, 2012. The PC version was released on June 27. Excluding expansions, Future Soldier is the fifth installment in the Ghost Recon series, and was announced to be in development by Ubisoft on January 22, 2009. The game has a futuristic take on the Ghost Recon series.
Info


Developer(s) Ubisoft Paris
Ubisoft Red Storm
Ubisoft Romania
Ubisoft Ukraine (PC version)
Publisher(s) Ubisoft
Designer(s) Jean-Marc Geffroy
Writer(s) Richard Dansky
Composer(s) Hybrid, Tom Salta
Series Tom Clancy's Ghost Recon
Engine YETI[1]
Platform(s) PlayStation 3
Xbox 360
Microsoft Windows
Release date(s) PlayStation 3, Xbox 360
NA May 22, 2012
PAL May 24, 2012
UK May 25, 2012
JP July 5, 2012
Microsoft Windows[2][3][4]
NA June 26, 2012
PAL June 28, 2012
UK June 29, 2012
Genre(s) Tactical shooter
Mode(s) Single-player, co-op, multiplayer
Rating(s)
Media/distribution Optical disc, download

System Requirements
OS: Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1)
Processor: 3.0 GHz Intel® Pentium® D or 2.2 GHz AMD Athlon™ X2 4400+ (Intel® Core™2 Quad Q9450 or AMD Phenom™ II X4 940 or better recommended)
Memory: 1 GB Windows XP / 2 GB Windows Vista, 7 (2 GB / 3 GB recommended
Graphics: 512 MB DirectX® 9.0c-compliant video card with Shader Model 4.0 or higher (see supported list)*
DirectX®: 9.0c
Hard Drive: 25 GB
Sound: DirectX 9.0c-compliant
Review
Tom Clancy's Ghost Recon: Future Soldier (GRFS) is the latest Minister to Ghost Recon franchise owned by Ubisoft. The Game was first announced in December 2009, but due to continue in the retreat for several times and finally the game was released on May 22, 2012. Whether his resignation resulted in a good or a bad game? Let us refer to reviews here.

Ghost Recon: Alpha is a short film that his story is continued by GRFS. A Team of four people who were assigned to stop embezzlement of firearms. Search this operation bring Ghost Team around to different countries. GRFS is third-person cover-based shooter. However, as soon as you use aiming sight features, the camera turned out to be the first person that you can get precision steeper.

System cover in GRFS quite well. some of the cover can be destroyed in part, it forces you to place pinda. To move to the next cover was pretty easy, you just need to choose the cover you want, and then hold down the cover up to the venue. GRFS also offers system suppressed. If you are in cover and firing enemy machine gun, you are going to increasingly distance vision and small camera will sway. You will have a hard time to shoot the enemy.

The settings of futuristic GRFS have advantages in the form of a lot of these have sophisticated tools such as active camouflage that will make you a stealth drone, to see the situation before entering, and sensors to detect enemy grenade position although there is behind the wall. Each of these tools really help you in pursuing the mission. In addition to tools that futuristic, GRFS also offers a feature called Gunsmith. In Gunsmith you can mengkostumisasi weapons exist to its full potential. You can full your weapons ranging from paint guns to trigger weapons.

The Galaxy is threatened by the Reapers, Commander Shepard can save the whole galaxy? Continuing the story of Mass Effect and Mass Effect 2, the story this time starting with a massive assault to Earth, Shepard Reapers are tasked to attack behind the Reapers and neutralize it.

Shepard had to convince the Council that the entire galaxy must unite to defeat Reapers. But of course it is not as easy as we imagine. As always, political intrigue, and hinder the negotiating Council that only Shepard who could unite all races to be able to have a chance against the Reapers in gathering allies while building assets for the end of war war II later.

Like Mass Effect 2 imports and exports can save files Mass Effect 1, we can save the file imports and exports Mass Effect 2 us to Mass Effect 3. If from Mass Effect 1 to Mass Effect 2, Shepard was killed by Collectors and then revived by Cerberus so he could replace the face lightly, on Mass Effect 3, we can change the face of Shepard suddenly and without explanation. So if a sudden change hair into Shepard purple hues, we face Chelsea-Barcelona until not shaped and so forth, others still will assume he is a Shepard.

Visually, Mass Effect 3 is pretty riveting, spellbinding visuals and more from Mass Effect 2. Moreover, in terms of voice acting, which retained its quality by BioWare. Character models are also seen as a considerable improvement compared to Mass Effect 2. There are a few changes to the gameplay were made by BioWare on Mass Effect 3.

One of them is the ability to choose whether we would play games without choosing dialogue (Action), with the action as easy as possible (Story), or is played exactly like Mass Effect 2 (Role Playing). It seems strange, because the play Mass Effect 3 is supposed to be is the veteran of Mass Effect and Mass Effect 2. They certainly want the gameplay to match the previous game: Visceral Combat and Big Decision. The choice of mode like this makes no sense.
ScreenShoot
screen002




Sourcer :
1. Wikipedia
2. www.videogamesindonesia.com

No comments: